sicp-manual.txt
```The SICP Picture Language

(require (planet "sicp.ss" ("soegaard" "sicp.plt" 2 1)))

This package provides support for the picture language used in SICP.
The non-standard primitives cons-stream and amb are
also provided.

1. Introduction

The SICP Picture Language is a small language for drawing pictures.
It shows the power of data abstraction and closure. The picture language
stems from Peter Henderson’s 1982 paper "Functional Geometry" and was
included by Hal Abelson in "Structure and Interpretation of Computer
Programs".

section 2.2.4 of SICP,
which is an excellent introduction to the ideas of the picture language.
This manual meant as a reference guide.

Peter Henderson has written an updated version of
"Functional Geometry",
which explains how to construct the Escher fish image.

Note: The primitives cons-stream and amb needed
in other chapters of SICP are also provided.

2. Reference

The basic concept of the picture language is a painter. A painter draws
it’s image (shifted and scaled) within a frame given by a parallelogram.
Painters can be combined to construct new painters.

3. Example

> (require (planet "sicp.ss" ("soegaard" "sicp.plt" 2 1)))
> (paint (number->painter 0))
> (paint einstein)

4. Vectors

A mathematical vector is called a vect here, in order
to avoid confusion with the builtin vectors of Scheme.

(make-vect x y) -> vect?
x : number?
y : number?

Constructs a vect with the given coordinates.

(vector-xcor v) -> number?
v : vect?

Returns the x-coordinate.

(vector-ycor v) -> number?
v : vect?

Returns the y-coordinate.

v : vect?
w : vect?

(vector-sub v w) -> vect?
v : vect?
w : vect?

Subtracts the two vects by subtracting their coordinates pairwise.

(vector-scale s v) -> vect?
s : number?
v : vect?

Scales the vect by multiplying each coordinate of "v" with
the number "s".

5. Frames

A frame is descibed by three vectors.

^
| frame edge2 vector
|
_|__________>
/|         frame edge1 vector
/
/
/ frame origin pointer

(make-frame origin edge1 edge2) -> frame?
origin : vect?
edge1 : vect?
edge2 : vect

Constructs a frame from a frame origin vector and two frame edge vectors.

(frame-origin f) -> vect?
f : frame?

(frame-edge1 f) -> vect?
f : frame?

(frame-edge2 f) -> vect?
f : frame?

Extracts the origin, first edge or second edge from a frame.

(make-relative-frame origin corner1 corner2) -> (frame? -> frame?)
origin : vect?
corner1 : vect?
corner2 : vect?

The function make-relative-frame provides a convenient way to
transform frames.  Given a frame and three points : origin,
corner1, and corner2 (expressed in frame coordinates),
it returns a new frame with those corners.

(frame-coord-map f) -> (vect? -> vect?)
f : frame?

Each frame determines a system of "frame coordinates" (x,y) where
(0,0) is the origin of the frame, x represents the displacement
along the first edge (as a fraction of the length of the edge) and
y is the displacement along the second edge.

The frame coordinate map is returned by frame-coord-map. E.g.
these expression return the same value:

((frame-coord-map a-frame) (make-vect 0 0))

(frame-origin a-frame)

6. Segments

A pair of vectors determines a directed line segment - the segment
running from the endpoint of the first vector to the endpoint of the
second vector.

(make-segment from to) -> segment?
from : vect?
to : vect?

(segment-start s) -> vect?
s : segment?

(segment-end s) -> vect?
s : segment?

7. Primitive Painters

Painters take a frame and draw an image, transformed to fit inside the frame.

There are four ways to create painters:

* from a constant: number->painter

* from a list of line segments:  segment->painter

* form a procedure:              procedure->painter

* from a picture:                picture->painter

(number->painter color) -> painter?
color : 0..255

Constructs a painter that fills the frame with a gray color indicated
by the number. 0 is black and 255 is white.

(segments->painter los) -> painter?
los : list-of-segment?

Constructs a painter that draws a stick figure given by the
segments (wrt the unit square).

(procedure->painter p) -> painter?
p : procedure?

Creates painters from procedures.  We assume that the procedure
f is defined on the unit square.

Then to plot a point p in the target frame, we find the inverse image
T^-1(p) of p under the transformation that maps the unit square to the
target, and find the value of f at T-1(p).

(picture->painter p) -> painter?
p : picture

The picture p is defined on some frame.

Given a point p in the target frame, we compute T^-1(p) where T
is the transformation that takes the picture frame to the
target frame, and find the picture value at the closest
integer point.

filename : path?

Uses the image file given by filename to create a painter.

8. Higher Order Painters

(transform-painter origin corner1 corner2)
-> (painter? -> painter?)
origin : vect?
corner1 : vect?
corner2 : vect?

A painter can be transformed to produce a new painter which, when
given a frame, calls the original painter on the transformed frame.

Transform-painter will given an origin and two corners, return
a function that takes a painter as argument and returns
a transformed painter.

(flip-horiz p) -> painter?
p : painter

Returns a painter that flips the image horizontally.

(flip-vert p) -> painter?
p : painter

Returns a painter that flips the image vertically.

(rotate90 p) -> painter?
p : painter

(rotate180 p) -> painter?
p : painter

(rotate270 p) -> painter?
p : painter

Returns a painter that rotates the image.

(beside p1 p2) -> painter?
p1 : painter
p2 : painter

Constructs a painter that paints the images side-by-side.

(below p1 p2) -> painter?
p1 : painter
p2 : painter

Constructs a painter that paints the second image
below the first.

(superpose p1 p2) -> painter?
p1 : painter
p2 : painter

Constructs a painter that paints the two images
on top of each other.

9. Simple Builtin Painters

The following painter values are buitin:

black, white and gray
Fills the frame with black (0), white (255) or gray (150).

Fills the frame with a shades of gray. The color transition
goes from black in the upper left corner is black, to gray
in the bottom right corner.

einstein
Draws an image of Einstein.

10. Painting

The procedures paint and paint-hi-res takes a painter as input
and return a snip containing the painter’s image. A snip is
an image that DrScheme can display automatically.

(paint p) -> snip?
p : painter?

(paint-hi-res p) -> snip?
p : painter?

11. Authors

Abelson & Sussman:
Structure and Interpretation of Computer Programs.

Daniel Coore: Original MIT Scheme code.

Mike Sperber: PLT port.

Jens Axel Søgaard: Documentation.

12. Other

from the SICP web-site for more documentation and exercises.

Peter Henderson’s
"Functional Geometry".

Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

(planet "sicp.ss" ("soegaard" "sicp.plt" 2 1))
Authors
below
beside
Escher
Example
flip-horiz
flip-vert
frame-coord-map
frame-edge1
frame-edge2
frame-origin
Frames
geometry
Higher Order Painters
Introduction
make-frame
make-relative-frame
make-segment
make-vect
number->painter
Other
paint
paint-hi-res
painter
Painting
picture
picture->painter
Primitive Painters
procedure->painter
Reference
rotate180
rotate270
rotate90
segment-end
segment-start
Segments
segments->painter
SICP
sicp
Simple Builtin Painters
superpose
The SICP Picture Language
transform-painter